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Zbrush Modeling
to Maya- 2D to 3D

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This is a project which I modeled, painted and rigged a character using different software in 2024.

The process book is included to show the steps in how I achieved the final result, translating 2D into 3D with highly matching details.

Hard-surface Modeling in Maya

I modeled a series of props for my thesis in Maya in 2025, which will be completed this May.

Cartoon Animation

Date: 4/2024

Medium: MP4

A short animation of the cat Sho.

When coming back home, what catches his

eyes are...?!

​

The character and some furniture is designed,

modeled, rigged and animated by myself and

partial prop models are found online. Found

models are repainted to fit the style of the room.

Sound found on freesound.org and is edited 

together by myself.

Concept Illustration

Character Design to 3D- more modeling

The Dragon and Cat

Wind is my cat character, a small fellow

that is happy and likes adventuring.

Blue is a dragon that is nimble and loves adventuring with the cat too. This is a go-through booklet of creating the characters from design in Photoshop- modeling in Zbrush- retopologizing in Maya- UV layout in Maya.

Sho_design4.jpg

Turnaround for cat with and without clothing in Maya

characterdesign_Blue.png

Turnaround for dragon in Maya

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