Zbrush Modeling
to Maya- 2D to 3D
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This is a project which I modeled, painted and rigged a character using different software in 2024.
The process book is included to show the steps in how I achieved the final result, translating 2D into 3D with highly matching details.




Hard-surface Modeling in Maya
I modeled a series of props for my thesis in Maya in 2025, which will be completed this May.




Cartoon Animation
Date: 4/2024
Medium: MP4
A short animation of the cat Sho.
When coming back home, what catches his
eyes are...?!
​
The character and some furniture is designed,
modeled, rigged and animated by myself and
partial prop models are found online. Found
models are repainted to fit the style of the room.
Sound found on freesound.org and is edited
together by myself.
Concept Illustration
Character Design to 3D- more modeling
The Dragon and Cat
Wind is my cat character, a small fellow
that is happy and likes adventuring.
Blue is a dragon that is nimble and loves adventuring with the cat too. This is a go-through booklet of creating the characters from design in Photoshop- modeling in Zbrush- retopologizing in Maya- UV layout in Maya.

Turnaround for cat with and without clothing in Maya





Turnaround for dragon in Maya



